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Games as qualified media: Male technologies, epistemologies, and fantasies
A seminar on the gendering of games as a 'qualified medium'.
For years, computer games have been continuously criticized for reproducing gender stereotypes, and for its objectifying, sexualizing and otherwise unfavourable depiction of women and other marginalized people. In this presentation I trace the gendering of games as a ‘qualified medium’, a term I borrow from the intermediality scholar Lars Elleström. The discussion will be structured around three perspectives on computer games: gender norms and technical media for play; simulation as a masculinist mode of representation; and finally male fantasies and the
historic and aesthetic qualification of conventional games.

About the presenter: Ida Kathrine Hammeleff Jørgensen is a postdoc at the department for Design, Media and Educational sciences at University of Southern Denmark. She holds a PhD in Game Studies from the IT University of Copenhagen where her research revolved around representational conventions and the representation of gender in computerized and non-computerized games. Her current research explores the body as a matter of concern and care in design for play.
Organizer: Centre for Gender Research, Uppsala University
Submitted by: NIKK
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23.05.2024 13:15-15:00
Seminar
Uppsala, Sweden
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